Ask a question about League or Riot, and we’ll try to answer it. Answers go live every other Thursday at 1:30 pm (PT)
We did it. We’ve finally laid to rest the nearly decade-old RiOt GaMeS meme (well… almost). In case you missed it, here’s a video recap of everything we announced as part of the 10-Year Anniversary event. And now, on to your questions.
When can I play that new game?
That depends on the game! Here’s what you can expect.
TFT Mobile: TFT Mobile is coming to iOS and Android in early 2020. We’ll launch initially in just a few countries to make sure everything is working and then expand to all Riot regions soon thereafter. You can pre-register now on Google Play.
Legends of Runeterra: You can pre-register right now at playruneterra.com for a chance to play during a special preview patch in November and closed beta in early 2020. The full launch, including mobile, will be sometime in 2020—as soon as we’ve landed on an exact date, we’ll let you know.
League of Legends: Wild Rift: We are going to run limited alphas and betas in select countries starting soon. The plan is to have the iOS and Android version fully live in most regions by the end of 2020, with console coming sometime after. You can pre-register now on Google Play.
LoL Esports Manager: We are planning to first release for the LPL in 2020 with the intention to gradually expand and include players from other leagues.
Project A: Eventually.
Project L and Project F: These games are both early in development, so you’ll hear more about them later. For all of our projects, we want to make sure that when we put something in your hands, we’re confident it’s worth your time.
Note: All launch timing is subject to change and may vary across global regions.
Will all of the games coming out share in-game currency?
We won’t be using the same in-game currency across all present and future games. Our newly announced mobile titles—Legends of Runeterra, TFT, and League of Legends: Wild Rift—will be on the Google Play Store and the Apple App Store, which do not allow different games to share game currencies. This restriction and other logistical complications of having multi-platform game currencies pushed us towards having a different one for each game.
To be more specific…
- League of Legends and Teamfight Tactics on PC/Mac will continue to use RP
- TFT on mobile will will use a different currency but will share a cosmetic inventory (Little Legends, Arena skins) with TFT on PC/Mac
- Legends of Runeterra will use Coins
- Everything else is TBD!
Also, in-game currency will vary by region. Check your local channels to learn more!
Will TFT mobile be cross-platform with TFT on PC?
Yes, TFT will be completely cross-platform compatible. Even your Little Legends and Arena skins will come with you, no matter which platform you bought them on.
(Cross-platform play support may vary by region; check your local channels to learn more.)
Are you going to add new regions to Legends of Runeterra? What about champions who aren’t from any region, like Fiddlesticks? Does that mean they’ll never be in the game?
Yes! We’re definitely going to add new regions to Legends of Runeterra.
When it comes to champions that historically haven’t been connected to a specific region—we don’t use that as a restriction when deciding which champs to include in future releases. In Legends of Runeterra, we need rosters of champions to fit within each region, but some champs are more flexible than others when it comes to where we can potentially assign them. For example, Garen or Jarvan IV are more restricted in that they are both Demacian, “now and forever.” But champions like Teemo, Riven, or Tahm Kench are far more likely to wander throughout different areas of Runeterra. We want to use that variance to ensure every champion can find a spot on a roster. We have the most flexibility with champions that haven’t been commonly connected with specific regions throughout Runeterra, such as Fiddlesticks, Brand, Ryze, Annie, etc.
How much of the flavor text for the cards in Legends of Runeterra is canon in the League universe?
Everything in LoR—from the art to the flavor text—is canon, though we should probably discuss what that word means here.
League and LoR deal with the same characters, and each informs the worldbuilding of the other. The difference between LoR and League is that a big part of card games is player choice and the exciting realm of possibilities that results from combining things. We want you as the player to be able to play how you want and have specific experiences based on your choices. So players get to decide what their favorite characters (and new characters) do, who they meet, and provide them with events that they can respond to. Even if Lux has never seen a “Progress Day” in a piece of fiction, players can have her see one and react to it in LoR. As implied by the game’s name, some characters or stories might even be “legends” that we’re building into our game. We can also turn back the clock so that you can see things like Senna in the moments before Thresh captures her in his lantern, allowing us to tell the story of who she was before that event.
We’re excited to bring players more of what they know and love while introducing them to brand new stories and characters.
Will League of Legends be neglected because of all the other games that were announced at the 10th anniversary event? Meaning less patches, less focus on the game…
That’s correct! League of Legends is now finally a dead game. RIP!
Ok nah, that’s a troll. In all seriousness, we’ve been working on other games for years. In fact, for a very long time, the League of Legends team (including marketing) has accounted for under 20% of Riot’s total headcount.
Many of the other people in that remaining 80% have been quietly working behind the scenes to develop Riot’s new games and all of the global infrastructure we’ll need to bring new games to the market. Others have been working on creative stuff like Arcane, our first animated series. As these Rioters finally get to share their work with you, the League of Legends PC team is going to keep on trucking.
Buckle up, Summoners. The next 10 years of League of Legends is gonna be even better than the first.
We’ll do our best to read every question, but we can’t guarantee they’ll all get answers. Some questions may already be answered elsewhere, and some won’t be right for Ask Riot. This isn’t the best place to announce new features, for example, and we might skip conversations on issues we’ve talked about in depth before (though we can clarify individual points).
We are listening, though, so keep asking. We’ll make sure your questions are heard by the Rioters working on the stuff you’re curious about.