Before There’s Splash Art, There’s Feeney Art
Why we use (super high-quality) placeholder art
When we release a new champ or update an old favorite, we try to capture their personality in a splash art—but Noxus wasn’t built in a day, and neither are those images.
Before there was this:
There was this:
Senior game designer Brian “FeralPony” Feeney creates these masterpieces while the official splashes are still works-in-progress. The tradition began many eons ago, in the year 2012, after we accidentally released incomplete splash art—multiple times. FeralPony says, “I wanted to make something that was super shitty, so people would never accidentally ship it. There would be no question whether or not it’s finished artwork.”
And thus, a tradition was born.
Thanks to FeralPony’s indisputable skills, we now also have placeholder splash art to use during playtests, before the official splash is ready. FeralPony says, “I try to put a little bit of time into each to try to make them amusing and capture the vibe of the character.” Say goodbye to boring, gray boxes and hello to the beautiful, newest faces of the Rift.
Bonus: Sometimes the official artists are so inspired by FeralPony’s art that they work with extra fervor, which actually may just be an attempt to replace the temporary art ASAP.
The Tale of the Stoneweaver
FeralPony made placeholder splashes on-and-off for the first few years, so many champions lacked this special treatment.
What began as a way to prevent unfinished art from being released (and give a little flavor to playtesting) became a quick-check to confirm that a champ’s personality and appearance is distinct enough to depict in a simple splash.
Today, FeralPony’s art is an official step in the champion development process.